using System;
using System.Collections.Generic;
using ns26;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("AnimateTransitions")]
	public class AnimateTransitions : MonoBehaviour
	{
		public List<GameObject> m_TargetList => method_3<Class271<GameObject>>("m_TargetList")?.method_25();

		public float amount => method_2<float>("amount");

		public List<Renderer> rend => method_3<Class271<Renderer>>("rend")?.method_25();

		public AnimateTransitions(IntPtr address, string className)
			: base(address, className)
		{
		}

		public AnimateTransitions(IntPtr address)
			: this(address, "AnimateTransitions")
		{
		}

		public void StartTransitions()
		{
			method_8("StartTransitions");
		}

		public void Start()
		{
			method_8("Start");
		}

		public void Update()
		{
			method_8("Update");
		}
	}
}
